![]() If a zombie villager spawns wearing multiple pieces of armor, the armor is never mismatched (i.e. The chances of that event are listed below. Some zombie villagers that are capable of picking up items spawn already in possession of such items, and those items may also be enchanted. ![]() Zombie villagers also have a natural armor rating of 2 ( ), which gives 1.6 - 8% damage reduction from most sources. Helmets (not blocks like pumpkins) on zombie villagers can wear away and break if the zombie villager is exposed to daylight, or has an anvil or other falling block dropped on its head. Items dropped by mobs in exchange for another cannot be picked up by players or mobs for 10 game ticks (0.5 seconds, barring lag), but can be picked up by hoppers.Īrmor worn by zombie villagers is not damaged from most damage sources, which means it cannot "wear out" the way player armor does. if both items are bows and the new item has NBT tags while the old does not.if both items are armor/swords with the same damage reduction/infliction, the new item has NBT tags while the old does not or the new item is more damaged than the old item, or.if both items are armor/swords and the new item is better damage-wise (reduces more damage for armor, or inflicts more damage for swords),.if the new item is armor or a sword and the old item was not (for example, zombie villagers prefer swords to pickaxes and helmets to pumpkins),.If they encounter another similar item, they pick it up and drop their previous item: These zombie villagers automatically pick up and hold any item that they come across (except jack o'lanterns, mob heads and pumpkins, as these are worn on their heads), and use any armor, weapons, or tools picked up. Baby zombie villagers also spawn naturally, but the combined chance (5% villagers × 5% babies) is low at 0.25% (or 1 in 400 chance) of all newly spawned zombies.Īlong with skeletons and regular zombies, some zombie villagers are capable of picking up dropped items. Unlike most other baby mobs in the game, they stay as babies indefinitely and never grow into "adult" zombie villagers.īaby zombie villagers are spawned when a zombie kills a baby villager, the chance of infection being the same as adult zombie villagers.They drop 12 experience when killed by the player instead of 5.They are able to fit through 1×1 block gaps.Worn armor shrinks to fit their body size.In Java Edition, their heads turn back to small baby villager heads. Baby zombie villagers turn into baby villagers, if cured. ![]() Cave spiders that was not spawned as a jockey mount.Spiders that was not spawned as a jockey mount. ![]() Zombie villagers generated in both of these structures do not despawn naturally. They also generate as part of abandoned villages. One of them transforms into a leatherworker, due to the workstation (a cauldron). In Bedrock Edition all zombified villagers are persistent.Ī cleric zombie villager appears alongside a cleric villager in every igloo basement (a normal zombie villager in Bedrock Edition and a cleric zombie villager in Java Edition). If the zombie villager picks up any item however, it remains persistent but is excluded from the mob cap. In Java Edition a zombified zombie villager does not despawn if the player has traded with it at least once prior to its death, but unlike all other persistent mobs it still counts toward the hostile mob cap. If any type of zombie kills a villager, there is a chance for the villager to transform into a zombie villager. When a group in the normal spawn cycle spawns zombies, there is a 5% chance to instead spawn a group of zombie villagers, or a single zombie villager. A plains zombie villager with an enchanted iron sword. ![]()
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